Like all Deus Ex games, Mankind Divided is essentially a first-person RPG. That’s what I loved about Human Revolution and it’s made a return here. Why? Because I’ve been too busy exploring. Occasionally I’ve had characters call and bug me to remember my commitments, to come meet them in some back alley or what have you. I confess I’ve spent most of my time in Deus Ex doing nothing important, or at least not important to the main story. Mankind Divided picks at the fallout from that event, the fear and anger from those who lack augments and the pain and regret from those who do. It’s been two years since the “Aug Incident” at the end of Human Revolution, the moment where augmented individuals temporarily lost control of their abilities and rampaged through major cities. In fact, it’s a bit of a relief after the trainwreck of marketing that preceded Mankind Divided-the bombastic and action-packed reveal trailer, the use of terms like “mechanical apartheid” and “Augs lives matter.” I think there was cause for concern.Īnd while Mankind Divided certainly delves into themes of racism, of organized state-driven segregation, it does so in ways that are ( barring a few ham-fisted moments) more subtle than its marketing indicated. All screens in this article are publisher-provided. Like, if you showed me game footage from Mankind Divided next to footage of Human Revolution, I’d have a hard time discerning the two.Īlso worth noting: Square prohibits us from using any of our own screenshots until launch day. Okay, so let’s talk about the game, shall we? A summary, for those who don’t want even the merest whiff of spoilers: It’s a lot like Deus Ex: Human Revolution. The problem? It’s easy to miss the MSAA setting because it’s, for whatever reason, hidden with the resolution and FOV options instead of with the other graphics (and other antialiasing) settings. That’s a performance power-suck, and sure enough, I gained back 15 to 20 frames per second for each level I turned it down (to 2X and then off, for a cumulative gain of 30-40 frames per second). As I discovered a few hours into the game, my MSAA settings were at 4X. If you’re still having performance issues, make sure you’ve turned off MSAA. (Character lip-syncing is still not great, though.) Furthermore, the crashes that frequently happened on start-up seem to have subsided.
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Both Brad and I have noticed the game running substantially better, with Brad hitting 60-plus frames per second at 1440p on his EVGA GTX 1080 FTW, and I hitting a steady 60fps at 1080p on my GTX 980 Ti.
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Update: The pre-launch performance issues were smoothed out (for the most part) by a patch on Saturday and new Nvidia drivers over the weekend. More worrisome is the fact that we’ve experienced some fairly major-though not show-stopping-technical problems with the game as it stands.